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| Fire Temple to Water Temple |
Quest for Truth:
After a revealing story sequence you'll be in the Deku Tree's meadow. Leave
Kokiri forest and if you have your horse, you can summon her with Epona's Song.
Now this next section tells how to get the Lens of Truth and the Mask of Truth.
You don't need to do this at this time, but since you CAN do it now, I thought
I'd put it here. If you don't want to do it yet, skip on to the section called
Goron City Revisited. First, if you don't have the Song of Storms yet, go to
Kakariko and talk to the guy in the windmill and show him your Ocarina. Now,
head to Hyrule Castle and go into the Temple of Time's Master Sword room. Sheik
will be there and will teach you the Prelude of Light (very handy). Now walk up
to the pedestal and push A to return the Master Sword and warp back to being
young Link. Leave the Market. At this time, the man running around Hyrule
Field will finally appear. Use him to complete Young Link's Trading Sequence
(See section 3) and get the Mask of Truth. Now go into Kakariko Village and
enter the windmill. Play the Song of Storms for the music guy and the well will
drain. Climb down the well and walk into the passageway ahead of you and you're
now in the Bottom of the Well level.
Bottom of the Well:
This level is nasty. So, after 2 hours of mapping it out, I've found a way to
get to the Lens of Truth very quickly. There are a bunch of treasures scattered
in this level but they are almost all WORTHLESS! Most of them are a single Deku
nut. I'm going to tell you how to get the Lens of Truth, a gold rupie (worth
200 rupies), and finally the 3 gold skulltula's that are here (I've never
mentioned most of the gold skulltulas before but explaining them here instead of
making you explore this whole confusing level to get them is just easier.)
Crawl through the hole and climb down the ladder. Kill the skulltula then walk
straight forward right through the wall in front of you (yes, you heard right,
this level has walls you can walk through, invisible floors, etc.). Now you're
in the main well room. Watch out for the giant green flaming skull flying
around and just keep running straight forward through another wall. Now ignore
everything in this room but watch out, there's a small invisible pit right in
the center of the room where all that blood is. Move around the pit and keep
moving forward to the opposite wall and, again, walk through it. Now stand on
the Triforce symbol in front of you and play Zelda's Lullaby. The water will
drain out. Now turn around and go back through the wall, avoid the pit, through
the next wall, and you're back where you started, except now there's a big pit
in front of you. Fall down it and crawl through the hole that's down there.
Kill the skulltula, climb up the vines and go through the door to the Bottom of
the Well boss. This guy is scary but easy. It's basically a swing-your-sword-
wildly-at-anything-that-moves affair. You can kill the hands coming out of the
ground. If they grab you just wildly mash your buttons until they let go and
keep slashing at them. You don't need to kill the hands, just the weird thing
walking around trying to bite you. Once it's dead, a treasure box will appear
containing the Lens of Truth. Use the lens of truth in this room and you'll
find an invisible treasure box. Open it for 200 rupies. Now if you wish, you
can just leave now by playing the Prelude of Light and go on to the next
section. Otherwise, read on for how to get the 3 gold skulltulas in this level.
First, leave this room, climb through the hole and up the vines to get out of
the pit. Now go down the left path a little bit and if you use your lens you'll
see a small alcove in the right hand wall. Go in and retrieve the key that's
there. Now leave the alcove and go left (back toward the starting point). Keep
going and you'll hit a left turn. Turn and use your lens and you'll see another
alcove containing another key. Now leave the alcove and continue down the
corridor. A little ways more and you'll see a cage with a shield-eater in it.
Directly across from it is a wall you can walk through. Go through it and walk
straight across the room (avoid the pit in the middle! You can see it with your
lens now). Go through the opposite wall and down the small corridor. You'll
see a grate ahead of you. Fall down the pit you come to, walk under the grate,
and climb up the vines on the opposite side and go through the door. Now in
this next room is a mummy. Use your Song of the Sun to stun it and kill it with
your sword. Now take out a Deku stick and light it with the torch but DO NOT
LIGHT ANY TORCHES with it yet. All these torches open the coffin next to them
and will release more enemies. You need to light a specific torch. It's the
torch in the corner furthest from the door and to the left when looking from the
door. Light the torch and the coffin will open letting out two bats. Kill the
bats and inside the coffin is the third and final small key. If the bats burned
away your Deku shield don't worry you can get another free one on the way to the
third spider. Now head out of this room, fall down the pit and climb up the
other side, and go straight through the wall in front of you. Look left and
there's a locked door. Go through and kill the plant, watch out for the pots,
they attack you, and there's spider number 1. Leave and turn left, avoid the
pit, and there's another locked door on the other side of the room. In here is
a bunch of bats and a big pit in the middle. Don't worry, there's an invisible
floor. Just walk around the outside of the pit and you won't fall in. The
spider is in the opposite corner of the room from where you entered. Now leave
the room, turn left immediately and walk through the wall. Turn left again and
continue down this corridor. You'll see some kind of face picture on the wall
at the end of the corridor. Right underneath it is a pit so don't fall down it.
Now turn right at the end of the corridor and you'll be at a dead end with a
hole to crawl through. Crawl through and go through the locked door. Before
moving into this room use your lens to see all the pits spread all over the
place. Kill the bats and kill the laser shooting thing in the middle of the
room by throwing a bomb at it. The chest in this room contains a replacement
Deku shield if you lost yours. Go through the door and you'll be in the cage
with the shield-eater. Avoid it when it tries to suck you into it and hit it
with your sword when it stops trying. Kill the third and final gold skulltula
in this room. Now use your Ocarina and play the Prelude of Light to warp out of
this hellhole and end up back in the Temple of Time. Go into the Master Sword
room and replace the Master Sword to warp to the future and continue your main
quest. Pat yourself on the back for getting 3 well-earned skulltulas and the
Lens of Truth.
Goron City Revisited:
One way or the other, make sure you're now Adult Link and head for Kakariko
Village. Go up to the Death Mountain Trail and travel to Goron City. All the
Goron's are gone except one rolling around on the third level. Use a bomb to
stop him from rolling and talk to him. He'll give you the Goron's Tunic, which
is resistant to fire. Equip it. (Quick note here: If you get the gold
skulltula on the small platform suspended above the city, and you've gotten all
the gold skulltulas listed up to this point, you can go back to Kakariko Village
and get the Giant's Wallet now). Now go to the bottom floor and enter the
King's room. Pull the statue at the back of his room out of the way and enter
Death Mountain Crater. Use your hookshot to get across the broken bridge and on
your way across it Sheik will come and teach you the Bolero of Fire. Now
continue on down and enter the Fire Temple.
Fire Temple:
Go up the stairs, hang a left, and enter the door. Short story sequence here.
Now start hopping stones and make your way to the left of this chamber. There's
a cage there with a Goron in it. Step on the switch to release him and nab the
small key in the treasure box behind him. Now hop on back to the door you came
in and exit this chamber. Walk straight across to the door on the other side
and enter it. Now in this large chamber make use of the bridge and platforms to
make your way to the left side of the chamber. There is a small hallway and a
door there. Don't panic if you fall in the lava, your new tunic keeps you from
getting hurt at all for a few seconds to give you time to get back up. Anyway,
go through this hall and door, and down the next hall to another Goron. Free
him and get the key from his treasure box. Now go back to the big chamber and
hop your way across to the other side (the right side). Blow open the wall to
find another Goron and key. Now finally make your way to the other end of the
chamber from where you came in to where there's a locked door. Go through and
you're at the Fire Elevator. In this interesting room, slide down the ramp and
then climb up the fence. Climb up to the top of the fence and kill the two bats
there, then drop down to the platform just below you and push the movable block
off of the edge. Then fall down and land on the moveable block and you'll be
shot up into the next room. Go through the locked door here into the green
room. Climb up the ledges and kill the little torch slugs. Jump across to
where you see a white diamond thing and a movable block. Push the movable block
off the side, then drop down and pull it until it stops. Climb up onto it, hop
over to on top of the Goron's cage, and climb up the fence. Now walk forward
all the way until you hit the wall, and stand on about the forth tile from the
cliff edge. Get out a bomb and throw it towards the edge. It will drop down
and set off that diamond thing (it's a switch) which will make the pillar of
fire temporarily disappear. Climb up the fence where the pillar of fire was and
go through the door that's up there. Now you're in the big boulder room. Turn
right and keep going that way, dodging boulders, until you find another caged
Goron. Get his key. Now as you exit his cage and follow the left wall past a
locked door (don't go through it) until you reach the other side of the room and
the second caged Goron of this room (he's through a door that's in an alcove
that may be hard to see). Now on the way out of this room hug the right wall
until you find that locked door and go through it. Here you'll have to
carefully walk across a walkway. If you look high above the blocked door you'll
see a gray eye tile. Shoot it with an arrow to unblock the door. Through the
door is the Dungeon Map. Back in the narrow walkway room, go through the locked
door. In this next room walk along the stone path and jump over onto the fence.
A flame will follow you. Just hurry forward hopping over to the next fence
until you reach the unlocked door on the other side. Go through it. Now you're
on the upper level of the big boulder room. Hop onto the platform in front of
you and kill the torch slug, then use a bomb on the crack in the floor and climb
down. Down here you can rescue the Goron from the green room and get another
key, not to mention an easier way up later in case you fall down somewhere. Now
climb back up and hop a few ledges to get to the switch that's near you. This
switch will free a Goron on the other side of the big boulder room. Hop ledges
and make you way over to him and get his key. Now that you've got 2 more keys
hop your way back to the door you came in. This time, back in the fence room,
jump your way across to the locked door and go through it. Go through the short
corridor that follows and you'll find yourself in the giant fire maze chamber.
Hop on down and head to the right. You'll have to dodge spinning flame
throwers, rolling boulders, and proximity sensitive flame walls to make your way
to a door in the far right wall. The compass is through that door. Be wary of
fake doors in here. They'll hurt you if you try to open them. If you're unsure
put a bomb next to it to find out if it's fake or not. Now head back to the
starting point and then to the left side. Make your way through this maze to
the locked door on the pillar in the middle of the chamber. Go through it and
you'll see a trapped Goron on your right. You can't save him yet. Instead
continue on and go out the door on the other side. Now you're back on the right
side of the maze. Make your way toward the right wall of the chamber where
there's a yellow switch. If you step on it the big fire wall on the opposite
side of the room will disappear for a few seconds. Hurry (I know it's hard to
hurry in this maze, but you'll have to) through to where the fire wall was and
run past it before the time runs out. Now before you go into the door ahead of
you, I should tell you that if you don't have a decent number of bombs with your
right now, you'll not make it alive out of that next room. Also, that door is
fake. That said, blow up the door with a bomb and then go on in through the
real door and face the first dancing fire-man mini-boss. This mini-boss is
really easy if you have bombs...otherwise he is, literally, impossible to beat.
All you have to do is throw a bomb at him. When it explodes he'll shrink to a
little helpless black ball. Slash him a couple of times and he'll run away.
Don't chase him you can't run fast enough. Instead, hold down B to start
charging a spin attack, and walk the opposite direction he went. Eventually
he'll circle around the room and bump into you again. He'll start running away
again before he's very close to you, but your fully charged spin attack has a
good range. As soon as hear him make a scared noise indicating he's about to
turn around let it go to teach him a lesson. Now he'll jump into the flame and
become a dancing fire guy again. Use another bomb and repeat the process until
he's dead. Climb up onto the platform where the pillar of fire was and it will
raise you up to the next floor. Go through the door to enter the second green
room. Find the fence and climb up it, then drop a bomb down on the diamond
switch and climb up the fence once the pillar of fire is gone (similar to the
last green room). Go through the door up there to enter the large donut-shaped
room. In here you'll find a small yellow switch and a long circular stairway.
You have to step on the switch and run up the stairway before the time runs out
to open the treasure chest at the top. Of course this is pretty hard because
the stairway is right on the edge of a huge pit. If you happen to fall you'll
be back where that Goron was that you couldn't save before inside the pillar in
the middle of the big fire maze chamber. You'll have to make your way back up
and try again. Once you open the treasure chest you'll get the Megaton Hammer.
Now make your way back down the stairway (carefully this time) to a block with a
face on it. Hit it with the hammer and fall down the resulting hole. Now smash
the statue with the hammer (this is harder than it sounds...try holding forward
or sideways while swinging the hammer to hit it correctly). Now in the next
room kill those annoying bats and then hit the small face tile with your hammer.
Grab a crate, go down the stairs, and put the crate on the blue switch. Go
through the door. In the next room hit the face square with your hammer, drop
down, then hit the rusted switch with your hammer. Go in the door. Play the
Song of Time to move the blue block down. Use it to jump to the other side and
then hit the switch with your hammer. Go get the key from the now-freed Goron's
cage. Then climb back up to the door you came through using the blue block.
Back outside, hop over to another face block and hit it with your hammer. Make
sure you have enough life to handle it and then drop down the hole. If you're
low on life there's a fairy in a pot on the right side of this room once you're
down there. Use the hookshot to get to it. Anyway, exit out of this room and
you're back at the entrance. Go down the stairs and to your left is a statue
thing. Destroy it with the hammer and go through the door behind it. Kill all
the baddies in this room and go on to the next one. In here the floor tiles
will raise up and try to attack you so watch out. If the shield-eater gets your
shield and tunic kill it quickly and you'll get them back. Go on to the next
room and you'll face the second dancing fire man mini-boss. Kill him the same
way as the first one. Go through the next door, smash the rusted switch with
the hammer, and nab the boss key. Now go out the doorway ahead of you and
you're back at the entrance. Go up the stairs and through the left door, hop
across to the boss door and go through. Now you'll face...
Fire Temple Boss: Valvagia
This boss requires a little patience. What he basically does is go down a hole
then pop up and perform 1 of 3 attacks. Either he'll just poke his head out and
swipe at you, fly up and try to bite and breathe fire on you, or fly to the
ceiling and start making rocks fall down on you. Also, sometimes it will seem
like he's going to pop out of a certain hole and then he'll suddenly change his
mind and come out a different one. Sometimes he'll change his mind 3 or 4 times
before finally popping out. Now, the way to kill him is, you'll have to wait
until he just pokes his head out to swipe at you. As soon as his head pokes
out, push your hammer button twice to whip out the hammer and smack him one with
it. Then back off while he flails around for a second, then smack him with it
again when he lays his head down on the ground. When he does his other two
attacks, Z target him and just hold your shield button and he can't hurt you.
NOTE: If you push your shield button while you have the hammer ready it won't
do any good. Quickly tap B first to whip out your sword. This puts away the
hammer, whips out the sword, and readies the shield in one quick motion. Then
you can safely hold down your shield button. Also, for the falling rocks attack
don't worry, they rarely if ever actually hit you, you don't have to run around
dodging them or anything. Once you've smacked him on the noggin enough with the
hammer he'll go down. Grab your heart container and off you go into the blue
light for another story sequence.
To sink or swim:
After the story sequence you'll be just outside the Fire Temple. Walk back over
the bridge (use your hookshot to cross where's it's broken) but instead of going
out the cave, walk over the next bridge to a cave blocked off by red boulders.
Use your hammer to smash the boulders and go inside to the 4th Great Faerie who
will double your magic meter. Now you can either walk down Death Mountain or
you can use the Prelude of Light to warp to the Temple of Time, walk outside,
and summon Epona with Epona's Song. Either way, head on over to Zora's River.
Make your way up the river just like the last time and just like the last time,
play Zelda's Lullaby on the Triforce symbol in front of the water fall. Unlike
last time, however, you'll find that the water world is now an ice world. Go up
to the King's room and go around behind him to enter Zora's Fountain. Now hop
on the ice blocks and make your way to a cave there known as the Ice Cavern.
The Ice Cavern is a fairly straight forward level. Just make sure you have a
couple of bottles to use to store the magic blue fire in. You'll need at least
two to carry back out with you - one for the King and one for the Zora store.
Now, from the entrance of the Ice Cavern, follow the path until you reach a room
with a revolving spike thing and some ice statue guys. Kill the ice statue guys
to open the door to the next corridor. At the end of this corridor you'll be in
a room with a big h |
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